Sunday, April 12, 2009

codes for gamegear (S & T)




Samurai Shodown(tm) Game
1 00C B3D 3BE Infinite time
2 3EC 62D 80E + 32C 63D 193 Start round with 50 seconds
3 3EC 62D 80E + 3CC 63D 193 Start round with 60 seconds
4 3EC 62D 80E + 4BC 63D 193 Start round with 75 seconds
5 14F 4BF E6B Both players start with 1/4 energy
6 22F 4BF E6B Both players start with 1/2 energy
7 30F 4BF E6B Both players start with 3/4 energy
8 01B F4D EB9 Infinite energy
9 3EC 51D 191 + 01C 53D 08A Get Pow from every hit
10 007 CAD 3B2 Once you have Pow you keep it
11 20B 4BC F77 + 06B 4AC E68 All hits do massive damage
Samurai Shodown is a trademark of SNK.





Shaq-Fu(tm) Game
1 7E6-C0F-3BE + 7E6-CEF-3BE Infinite time
2 01A-2AD-F7E Start with 10 seconds
3 09A-2AD-F7E Start with 90 seconds
4 0FA-2AD-F7E Start with 150 seconds
5 019-FED-2A2 + 019-FFD-2A2 + 01A-B4D-2A2 Start with very little energy
6 0D9-FED-2A2 + 0D9-FFD-2A2 + 0DA-B4D-2A2 Start with 1/4 energy
7 199-FED-2A2 + 199-FFD-2A2 + 19A-B4D-2A2 Start with 1/2 energy
8 229-FED-2A2 + 229-FFD-2A2 + 22A-B4D-2A2 Start with 3/4 energy
9 FF9-FED-2A2 + FF9-FFD-2A2 + FFA-B4D-2A2 Start with MEGA energy
10 007-F5B-F72 Roundhouse kick does nothing
11 017-F5B-F72 Roundhouse kick does very little damage
12 1A7-F5B-F72 Roundhouse kick does more damage
13 407-F5B-F72 Roundhouse kick kills
14 007-D1B-F7A Jumping punch does nothing
15 017-D1B-F7A Jumping punch does very little damage
16 1A7-D1B-F7A Jumping punch does more damage
17 407-D1B-F7A Jumping punch kills
18 008-21B-D5A Flaming roundhouse does nothing
19 018-21B-D5A Flaming roundhouse does very little damage
20 1A8-21B-D5A Flaming roundhouse does more damage
21 408-21B-D5A Flaming roundhouse kills
22 007-81B-F7A Straight kick does nothing
23 017-81B-F7A Straight kick does very little damage
24 1A7-81B-F7A Straight kick does more damage
25 407-81B-F7A Straight kick kills
26 007-F9B-F7A Roundhouse sweep does nothing
27 017-F9B-F7A Roundhouse sweep does very little damage
28 1A7-F9B-F7A Roundhouse sweep does more damage
29 407-F9B-F7A Roundhouse sweep kills
30 007-71B-F7A Standing punch does nothing
31 017-71B-F7A Standing punch does very little damage
32 1A7-71B-F7A Standing punch does more damage
33 407-71B-F7A Standing punch kills
Shaq is a trademark of Mine ïO Mine, Inc.





Shinobi(tm) Game
1 21F 055 2A2 Infinite energy
2 006 06D 3BE Infinite lives
3 06B 75C F72 Start with 6 lives
4 08B 75C F72 Start with 8 lives
5 09B 75C F72 Start with 9 lives
6 21E BA5 2A2 On highway stage, jump onto road and stop traffic
Shinobi is a trademark of Sega of America, Inc.





Shinobi II The Silent Fury(tm) Game
1 052 50F F7A Start with 4 energy bars
2 072 50F F7A Start with 6 energy bars
3 0A2 50F F7A Start with 9 energy bars--ignore counter
4 21A 41C 2A2 Infinite energy
5 008 30D 3BE Infinite ninjitsu magic
6 032 58F F7A Start with 4 lives
7 062 58F F7A Start with 7 lives
8 092 58F F7A Start with 10 lives
9 00B A0C 3BE Infinite lives
Shinobi II The Silent Fury is a trademark of Sega.





The Simpsons: Bart Vs the Space Mutants(tm) Game
1 002 D09 E6E Infinite coins
2 009 5DC E6E Infinite time
3 21D 18B 2A2 + Start with
4 05E A3E A2A 5 coins
5 15E A3E A2A + Start with
6 21D 18B 2A2 15 coins
7 21D 18B 2A2 + Start with
8 20E A3E A2A 20 coins
The Simpsons: Bart Vs the Space Mutants is a trademark of Twentieth Century
Fox Film Corporation.




Slider(tm) Game
1 023 46F F7A Start with 3 lives
2 073 46F F7A Start with 8 lives
3 0B3 46F F7A Start with 12 lives
4 007 01F 19E Infinite lives
5 OOB F6E E65 Infinite time (ignore counter)
Slider is a trademark of Sega of America, Inc.




Sonic Chaos(tm) Game
1 008 3BD E6E Infinite time
2 022 1EC E6E Each ring worth 2
3 042 1EC E6E Each ring worth 4
4 062 1EC E6E Each ring worth 6
5 082 1EC E6E Each ring worth 8
6 0A2 1EC E6E Each ring worth 10
7 3A9 DCB 2A2 Never lose rings
8 22A 91D 2A2 Start with some rings most of
the time
9 016 93C E66 Sonic starts with 1 life
10 096 93C E66 Sonic starts with 9 lives
11 506 93C E66 Sonic starts with 50 lives
12 996 93C E66 Sonic starts with 99 lives
13 014 23E E66 Sonic continues with 1 life
14 094 23E E66 Sonic continues with 9 lives
15 504 23E E66 Sonic continues with 50 lives
16 994 23E E66 Sonic continues with 99 lives
17 016 99C F7E Tails starts with 1 life
18 096 99C F7E Tails starts with 9 lives
19 506 99C F7E Tails starts with 50 lives
20 996 99C F7E Tails starts with 99 lives
21 014 28E F7E Tails continues with 1 life
22 094 28E F7E Tails continues with 9 lives
23 504 28E F7E Tails continues with 50 lives
24 994 28E F7E Tails continues with 99 lives
25 3A6 24E 2A2 Infinite lives
DONT COMBINE ANY OF CODES 26 THRU 35 WITH ANY OF 9 THRU 25
26 1F6 9EC 08F + 996 A0C F7D Sonic starts on Gigapolis
Zone
27 3D6 9EC 08F + 996 A0C F7D Sonic starts on Sleeping Egg
Zone
28 006 9EC 08F + 996 A0C F7D Sonic starts on Mecha Green
Hill Zone
29 3C6 9EC 08F + 996 A0C F7D Sonic starts on Aqua Planet
Zone
30 056 93C E66 + 006 9EC 08F + 996 A0C F7D Sonic
starts on Electric Egg Zone
with 5 lives
31 016 99C F7E + 1F6 9EC 08F + 996 A0C F7D Tails
starts on Gigapolis Zone with 1
life
32 1F6 9EC 08F + 996 A0C F7D Tails starts on Sleeping Egg
Zone
33 036 99C F7E + 006 9EC 08F + 996 A0C F7D Tails
starts on Mecha Green Hill Zone
with 3 lives
34 3D6 9EC 08F + 996 A0C F7D Tails starts on Aqua Planet
Zone
35 006 9EC 08F + 996 A0C F7D Tails starts on Electric Egg
Zone
36 092 1EC E6E Collect 1 ring and you get 9
37 032 1EC E6E Collect 1 ring and you get 3
38 FF2 1EC E6E Collect 1 ring and you get 65
39 3A9 DAB 2A2 No loss of rings on
collision
40 016 93C E66 Start with 1 life
41 056 93C E66 Start with 5 lives
42 096 93C E66 Start with 9 lives
43 3A6 24E 2A2 Infinite lives
44 008 41D 3B7 No clock timer
45 3C8 33F 5D4 Start on level 2-2
46 3AA A3B 2A2 One hit and you are invincible
(you must have a ring when you
get hit)
47 208 4BB F72 Hold right on the joypad and
Sonic will finish the level by himself. Switch off the code
when you reach level 3
Sonic Chaos and related names are trademarks of SEGA.





Sonic the Hedgehog(tm) Game--Version 0
NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THESE CODES DON'T
WORK ON YOUR GAME, TRY THE ñVERSION 1î CODES (PAGE 63)
1 007-01A-3BE Infinite lives
*=Ring counter goes back to zero at each 100 points, but you get an extra life
each time
2 020-54A-E6E *Rings worth 2 points
3 030-54A-E6E *Rings worth 3 points
4 040-54A-E6E *Rings worth 4 points
5 050-54A-E6E *Rings worth 5 points
6 060-54A-E6E *Rings worth 6 points
7 070-54A-E6E *Rings worth 7 points
8 080-54A-E6E *Rings worth 8 points
9 3A0-21C-2A2 Never lose rings
10 003-F8C-3B7 Stop timer
11 013-7DE-E66 Start with 1 life
12 053-7DE-E66 Start with 5 lives
13 093-7DE-E66 Start with 9 lives
Sonic the Hedgehog is a trademark of Sega of America, Inc.





Sonic the Hedgehog(tm) Game--Version 1
NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THESE CODES DON'T
WORK ON YOUR GAME, TRY THE ñVERSION 0î CODES (ABOVE)
1 003-8CE-5D4 + Start on
2 013-88E-91A Green Hill Zone, part 2
3 003-8CE-5D4 + Start on
4 023-88E-91A Green Hill Zone, part 3
5 003-8CE-5D4 + Start on
6 033-88E-91A Bridge, part 1
7 003-8CE-5D4 + Start on
8 043-88E-91A Bridge, part 2
9 003-8CE-5D4 + Start on
10 053-88E-91A Bridge, part 3
11 003-8CE-5D4 + Start on
12 063-88E-91A Jungle, part 1
13 003-8CE-5D4 + Start on
14 073-88E-91A Jungle, part 2
15 003-8CE-5D4 + Start on
16 083-88E-91A Jungle, part 3
17 003-8CE-5D4 + Start on
18 093-88E-91A Labyrinth part 1
19 003-8CE-5D4 + Start on
20 0A3-88E-91A Labyrinth part 2
21 003-8CE-5D4 + Start on
22 0B3-88E-91A Labyrinth part 3
23 003-8CE-5D4 + Start on
24 0C3-88E-91A Scrap Brain, part 1
25 003-8CE-5D4 + Start on
26 0D3-88E-91A Scrap Brain, part 2
27 003-8CE-5D4 + Start on
28 0E3-88E-91A Scrap Brain, part 3
29 003-8CE-5D4 + Start on
30 0F3-88E-91A Sky Base, part 1
31 2A2-86A-6E2 Don't lose breath
underwater
Sonic the Hedgehog is a trademark of Sega of America, Inc.




Sonic the Hedgehog 2(tm) Game
1 009-04F-3BE Infinite lives
2 A78-92C-19E Invincible after 1 ring--except on act 3
3 026-5ED-E6E Each ring worth 2 points
4 036-5ED-E6E Each ring worth 3 points
5 046-5ED-E6E Each ring worth 4 points
6 056-5ED-E6E Each ring worth 5 points
7 066-5ED-E6E Each ring worth 6 points
8 076-5ED-E6E Each ring worth 7 points
9 086-5ED-E6E Each ring worth 8 points
10 3A7-E4C-2A2 Don't lose rings when hit
11 012-B8D-E66 Start with 1 life
12 052-B8D-E66 Start with 5 lives
13 092-B8D-E66 Start with 9 lives
14 001-12D-3B7 Stop timer
15 3E2-E4D-3B4 + Start on
16 012-E5D-E69 Act 2
17 3E2-E4D-3B4 + Start on
18 022-E5D-E69 Act 3
Sonic the Hedgehog 2 is a trademark of SEGA.




Sonic the Hedgehog: Triple Trouble(tm) Game
1 003 E0E E6E Infinite lives
2 00a e6e e66 Start with 1 lives
3 04a e6e e66 Start with 5 lives
4 14a e6e e66 Start with 15 lives
5 99a e6e e66 Start with 100 lives
6 00a efe 5d4 Start high in the air on Act 1--1st life only
7 053 afc e6e Each ring worth 5
8 0a3 afc e6e Each ring worth 10
9 3a8 e4c 2a2 + 3a8 e7c 2a2 Infinite rings
10 3e3 a4e 082 + 023 a5e f77 + 003 a6e a2d Finish the first
part of an Act and warp to the next Act
11 008 ffc 08b Very little flash time after getting hit
12 998 ffc 08b Flash longer after getting hit
13 3a9 d5c 2a2 Get hit and stay invincible
14 c37 f2c e61 Invincible--spikes still kill hurt you
15 00a ebe e6e Start with no continues
16 05a ebe e6e Start with 5 continues
17 0aa ebe e6e Start with 10 continues
18 3a5 60e 2a2 Infinite continues
19 00f 88d 3b7 Infinite timer
Sonic the Hedgehog, and Triple Trouble are trademarks of SEGA




Space Harrier(tm) Game
1 040 8DF E62 Start with 5 lives
2 060 8DF E62 Start with 7 lives
3 080 8DF E62 Start with 9 lives
4 21A 63D 2A2 Infinite lives
If you don't see yourself on screen, press right arrow.
*=Practice codes only. Switch off to go on to next level
5 025 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 2
6 035 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 3
7 045 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 4
8 065 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 5
9 075 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 6
10 0A5 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 7
11 0B5 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 8
12 0D5 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 9
13 0E5 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 10
14 0F5 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 11
15 115 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 12-1
16 125 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 12-2
17 135 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 12-3
18 145 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 12-4
19 165 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 12-5
20 175 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 12-6
21 185 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Start on stage 12-7
22 195 CCE B3E + 005 C9E 6EA + 005 CAC E62 *Watch ending
23 004 A6E 3BE Floor doesn't move
Space Harrier is a trademark of Sega of America, Inc.




Spider-Man: Return of the Sinister Six(tm) game
1 003 39F 5D4 Begin with web fluid
2 013 35F C4A Start with less energy
3 0A3 35F C4A Start with more energy
4 0F3 35F C4A Start with a lot more energy
5 FF3 2FF E6E Gives you 2,540 points
6 063 1DF E66 Start with 5 continues
7 093 1DF E66 Start with 8 continues
8 3A4 0DD 2A2 Infinite energy
Spider-Man: Return of the Sinister Six is a trademark of Marvel
Entertainment Group, Inc.




Streets of Rage(tm) Game
1 027 3CF E66 Start with 2 lives
2 057 3CF E66 Start with 5 lives
3 087 3CF E66 Start with 8 lives
4 3A9-667-2A2 Infinite time
*=First section of round only
5 090-6E7-F7A *Start with 90 seconds instead of 40 in Round 1
6 020-6E7-F7A *Start with 20 seconds in Round 1
7 090-737-F7E *Start with 90 seconds instead of 50 in Rounds 2 thru 4
8 020-737-F7E *Start with 20 seconds in Rounds 2 thru 4
9 090-787-F7E *Start with 90 seconds instead of 50 in Round 5
10 020-787-F7E *Start with 20 seconds in Round 5
11 008-DD6-19E Infinite lives
12 009-0A6-3B7 Infinite energy
13 027-3CF-E66 Start with 2 lives
14 057-3CF-E66 Start with 5 lives
15 087-3CF-E66 Start with 8 lives--ignore counter
16 677-CC9-913 Start on Round 2
17 677-CC9-913 + Start on
18 027-CA9-E6E Round 3
19 677-CC9-913 + Start on
20 037-CA9-E6E Round 4
21 677-CC9-913 + Start on
22 047-CA9-E6E Round 5
Streets of Rage is a trademark of SEGA.




Streets of Rage 2(tm) Game
1 012 BEF E66 Start with only 1 life
2 062 BEF E66 Start with 6 lives
3 092 BEF E66 Start with 9 lives
4 218 15C 91D Infinite lives
5 0BE F79 B36 Start 1st life with only 1/2
energy
6 3CE F79 B36 Start 1st life with 2x energy
7 21A FBC 91D Infinite energy
8 00A 05B E6E Infinite time
9 012 C3F E6E+ 832 C5F F74 Start on stage 2
10 022 C3F E6E+ 832 C5F F74 Start on stage 3
11 032 C3F E6E+ 832 C5F F74 Start on stage 4
12 042 C3F E6E+ 832 C5F F74 Start on stage 5
13 052 C3F E6E+ 832 C5F F74 Start on stage 6
14 3E8 83A 91D + 098 84A 193 + 008 85A E6F Mega-power attacks
Streets of Rage 2 is a trademark of SEGA.




Strider Returns(tm) Game
1 00E 4AA 19E Infinite time
2 3AB A2F 2A2 Infinite lives
3 015 F8F F7E Start with 2 lives
4 035 F8F F7E Start with 4 lives
5 075 F8F F7E Start with 8 lives
6 095 F8F F7E Start with 10 lives
7 3A6 73A 2A2 Infinite energy
8 007 3BF 6EB Start with energy at 1
9 107 3BF 6EB Start with energy at 3
10 207 3BF 6EB Start with energy at 6
11 907 3BF 6EB Start with energy at 19
12 AF6 72A A24 Invincibility
13 015 F3F E6A Start on level 2
14 025 F3F E6A Start on level 3
15 035 F3F E6A Start on level 4
16 045 F3F E6A Start on level 5
17 001 49C 19E + 213 BEC 2A2 Loads of bad guys
18 C91 4AC 2A2 + 000 71C 195 Only 1 animal enemy in game
Strider Returns is a trademark of Capcom U.S.A.




Super Golf(tm) Game
1 21F 4CE 19D Turn codes on and bad shots won't be scored
2 OOF 16C 3BE Take points on chr select and put them into point bin (but
doesn't take them off your set value)
3 AF2 83E 08F No wind
4 02F 6DF E6E Start on hole 2
5 03F 6DF E6E Start on hole 3
6 04F 6DF E6E Start on hole 4
7 05F 6DF E6E Start on hole 5
8 06F 6DF E6E Start on hole 6
9 07F 6DF E6E Start on hole 7
10 8F 6DF E6E Start on hole 8
11 09F 6DF E6E Start on hole 9
12 0AF 6DF E6E Start on hole 10
13 0BF 6DF E6E Start on hole 11
14 0CF 6DF E6E Start on hole 12
15 0DF 6DF E6E Start on hole 13
16 0EF 6DF E6E Start on hole 14
17 0FF 6DF E6E Start on hole 15
18 10F 6DF E6E Start on hole 16
19 11F 6DF E6E Start on hole 17
20 12F 6DF E6E Start on hole 18
Super Golf is a trademark of Sage's Creation, Inc.




Super Off-Road(tm) Game
1 05A D8F 80E Start with 5 nitros
2 0AA D8F 80E Start with 10 nitros
3 0FA D8F 80E Start with 15 nitros
4 215 B0C 91D Infinite nitros
5 001 98B A2C Almost infinite money
6 004 50E A22 Infinite time--ignore counter
Super Off-Road is a trademark of The Leland Corporation.



Super Smash TV(tm) Game
1 001 76D 19E Infinite lives
2 050 809 F76 Start with 5 lives
3 080 809 F76 Start with 8 lives
4 0A0 809 F76 Start with 10 lives
5 C93 605 91D Green men freeze
6 051 299 F76 Start with 5 credits
7 081 299 F76 Start with 8 credits
8 0A1 299 F76 Start with 10 credits
Super Smash TV is a trademark of Williams Electronics Games, Inc.




Super Space Invaders(tm) Game
1 02A E1C E66 Start with 2 lives
2 05A E1C E66 Start with 5 lives
3 07A E1C E66 Start with 7 lives
4 00F D5B 3BE Infinite lives
5 02B 09E E66 Start with 3 shields
6 05B 09E E66 Start with 6 shields
7 07B 09E E66 Start with 8 shields
8 007 43E E6E Infinite shields--except when stomped
Super Space Invaders is a trademark of Taito Corp.




Surf Ninjas(tm) Game
1 015 36F E66 Start with only 1 life
2 065 36F E66 Start with 6 lives
3 095 36F E66 Start with 9 lives
4 3AE 28F 2A2 Infinite lives
5 00F 47A E6E Infinite Zatches
6 010 AEF E6A Start on level 2: Docks of
Venice, CA
7 020 AEF E6A Start on level 3: Island of Patu
San
8 040 AEF E6A Start on level 4: jungle of Patu
San
9 050 AEF E6A Start at the cave of the
ancients
CODES 10 AND 11 ARE FOR PRACTICE ONLY. YOU CANNOT COMPLETE
THE GAME WITHOUT COLLECTING THE KWANTZU IN THE CAVE OF THE
ANCIENTS
10 060 AEF E6A Start on level 5: Colonel Chi's
prison camp
11 070 AEF E6A Start on level 6: Colonel Chi's
Fortress
12 005 49F E62 Start with no Zatches
13 015 49F E62 Start with only 1 Zatch
14 105 49F E62 Start with 10 Zatches
15 505 49F E62 Start with 50 Zatches
16 005 4AF E66 Start with no hints
17 015 4AF E66 Start with only one hint
18 105 4AF E66 Start with 10 hints
19 505 4AF E66 Start with 50 hints
20 005 4BF B3E Start with no weapons
21 055 4BF B3E Start with 5 of each weapon
22 305 4BF B3E Start with 30 of each weapon
23 505 4BF B3E Start with 50 of each weapon
24 005 4CF 2AA Start with no gold
25 155 4CF 2AA Start with only 15 gold coins
26 605 4CF 2AA Start with 60 gold coins
27 995 4CF 2AA Start with 99 gold coins
28 C9A ABA 19E Infinite hints
29 000 72E E6E Infinite weapons
30 3A2 9A9 2A2 Infinite gold
Surf Ninjas and related names are trademarks of New Line
Productions, Inc.





Taz In Escape from Mars(tm) Game
1 3ae 916 2a2 Infinite lives
2 215 545 6e2 Infinite energy
3 304 7b6 e6A Start with Bubble Gum Float
4 c94 7c6 2a2 Keep weapons for a little while after you die
5 015 735 197 Less flash time after getting hit
6 995 735 197 More flash time after getting hit
7 004 e46 3ba + 004 e06 3be Always invincible
Taz in Escape from Mars and related names are trademarks of Warner
Bros.



Taz-Mania(tm) Game
031 CFD F7E Start level 1 with 3 lives
071 CFD F7E Start level 1 with 7 lives
091 CFD F7E Start level 1 with 9 lives
00E 32E 3B7 Infinite lives
Taz-Mania is a trademark of Warner Bros Inc.





Tengen World Cup Soccer(tm) Game
1 002 D4C 19E Infinite time--switch on to
freeze time
2 002 6DC F7A + 012 6EC F7E 1 min. per half
3 002 6DC F7A + 052 6EC F7E 5 mins. per half
4 062 6DC F7A + 002 6EC F7E 60 mins. per half
World Cup Mode Codes:
6 3EF 2BE 082 + 00F 2DE E6D Start with 43 points to use
on the edit screen
Exhibition Mode Only:
7 0AF 21E B3A Start with only 10 points on
edit screen
8 2AF 21E B3A Start with 50 points on edit
screen
9 3CF 21E B3A Start with 60 points on edit
screen
10 001 21D 19E Infinite points on edit screen
Tengen World Cup Soccer is a trademark of Tengen, Inc.




The Terminator(tm) Game
1 3AD-87C-2A2 Invincibility
*=Right amount of health does not appear until you get hit once.
2 4B7-72E-7FB Start with about 75% health
3 327-72E-7FB Start with about 50% health
4 197-72E-7FB Start with about 25% health
5 002-A7A-19E Infinite time
The Terminator is a trademark of Cinema ï84. A Greenberg Brothers Partnership.





Tom and Jerry(tm) Game
1 C90 AFA 2A2 Infinite energy
2 0A8 D4E C4A Start with 5 hearts
3 0C8 D4E C4A Start with 6 hearts
4 04B E77 F76 Start with 4 continues
5 08B E77 F76 Start with 8 continues
6 00D E56 19E Infinite continues
Tom and Jerry is a trademark of Turner Entertainment Co.





Tom and Jerry-The Movie(tm) Game
1 000 AEA 19E Infinite energy
2 018 D4E C4A Start with very little energy
3 028 D4E C4A Start with less energy
4 0A8 D4E C4A Start with more energy
5 0F8 D4E C4A Start with even more energy
6 00B E77 F76 Start with no continues
7 0AB E77 F76 Start with 10 continues
8 0FB E77 F76 Start with 15 continues
9 00E CD6 19E Infinite continues
10 3EB FE7 2A2 + 01B FF7 F7A + 00C 007 E6D Start on level 1
11 3EB FE7 2A2 + 02B FF7 F7A + 00C 007 E6D Start on level 2
12 3EB FE7 2A2 + 03B FF7 F7A + 00C 007 E6D Start on level 3
13 3EB FE7 2A2 + 04B FF7 F7A + 00C 007 E6D Start on level 4
14 3EB FE7 2A2 + 05B FF7 F7A + 00C 007 E6D Watch the ending
Tom and Jerry-The movie is a trademark of Turner Entertainment Co.


codes for Gamegear (A thru D)

codes for gamegear (E thru L)

codes for gamegear (M thru R)

codes for gamegear (S & T)

codes for gamegear (U thru Z)





Return to TheGameLord.com

go to ....thegamelord.net


Return to http://gamingcodes.blogspot.com/








 





No comments: